Rules

The rules system for Heavy Feathers is a variant on the Amber DRPG rules, with lots of influence from Epoch's games, New Mutiny and Many Paths.  Each character has 3 Attributes (Physique, Warfare, and Temple) and a selection of Powers (Trump, Shapeshifting, and/or Sorcery).  Attributes are a closed scale from 0 to 10.  Powers are organized into trees, with certain ones required before purchasing others.  Both Attributes and Powers are purchased with points; PCs will begin the game with 100 points, at least 80 of which must be spent publicly.  Elders are generally built on 130-140 points, with approximately 80% of those points posted on the Pantheon page.  Besides being used for advancement, points can also be spent for very temporary boosts.  Spending a point in this way will give you the equivalent of one Attribute level for a brief offensive action (a single attack, for example) or two Attribute levels for a defensive action.  Amberites of the Third Dynasty, including the PCs, will receive one point per session to be spent or saved as they see fit.

ATTRIBUTES SHAPESHIFTING
TRUMP SORCERY
Pantheon Setting Rules Story