
The rules system for Heavy Feathers is a variant on the Amber DRPG rules,
with lots of influence from Epoch's games, New
Mutiny and Many
Paths. Each character has 3 Attributes (Physique, Warfare,
and Temple) and a
selection of Powers (Trump, Shapeshifting, and/or Sorcery). Attributes are
a closed scale from 0 to 10. Powers are organized into trees, with
certain ones required before purchasing others. Both Attributes and Powers
are purchased with points; PCs will begin the game with 100 points, at least 80
of which must be spent publicly. Elders are generally built on 130-140
points, with approximately 80% of those points posted on the Pantheon
page. Besides being used for advancement, points can also be spent for
very temporary boosts. Spending a point in this way will give you the
equivalent of one Attribute level for a brief offensive action (a single attack,
for example) or two Attribute levels for a defensive action. Amberites of the Third Dynasty, including the PCs, will receive one
point per session to be spent or saved as they see fit.